Computing / ICT

GCSE Computer Science (OCR)

GCSE Computer Science (OCR)
What will I learn?

The course will give pupils an in depth understanding of how computer technology works and a look at what goes on “behind the scenes”.  As part of this they will investigate computer programming and learn to write their own programs.

Learners will develop skills in critical thinking, analysis and problem solving.  For many, it will be a fun and interesting way to develop these skills, which can be transferred to other subjects and applied in day to day life.  Pupils will complete three units in Computer systems and programming, computational thinking and a programming project.

How will I be assessed?

Unit 1 Computer systems
Written paper 1.5 hours 50% of qualification

Unit 2 Computational thinking, algorithms and programming
Written paper 1.5 hours 50% of qualification

Unit 3 Programming project
Non Examined Assessment – Approx. 20 hours.

 How will this subject help me in the future?

Computer Science continues to have a growing importance.  This means there will be a bigger demand for Computer Science professionals who are qualified in this area.  If learners want to go on to higher study and employment in the field of Computer Science, they will find this course provides a superb stepping stone.  Learners who have taken computing GCSE and who then progress to study the subject at AS or A level or University will have a sound underpinning knowledge in this subject area.

GCSE Computer Science is considered as a science GCSE and as such is included in the EBACC combination of subjects.

Cambridge Nationals in Creative iMedia (OCR)

Digital Media is a key part of many areas of our everyday lives and vital to the UK economy. Production of digital media products is a requirement of almost every business so there is huge demand for a skilled and digitally literate workforce. This qualification will help students develop specific and transferable skills such as research, planning, and review, working with others and communicating creative concepts. The qualification’s hands-on approach has strong relevance to the way young people use the technology required in creative media.

Mandatory units

Unit R081: Pre -production skills (examined at the end of Y10 – 25%) This unit underpins the other learning in this qualification. Students will learn about how to plan production effectively including understanding of client requirements and reviewing pre-production briefs. They will use this knowledge in the optional units when they develop their own media products. This unit also provides excellent transferable skills such as project planning which will be useful in a wide variety of contexts. This unit is externally assessed through an OCR set and marked 1 hour 15 minute exam.

Unit R082: Creating digital graphics (coursework 25%) Digital graphics are a key part of most digital products and this mandatory unit will help support the other optional units in the suite. Students will learn the basics of digital graphics editing for the creative and digital media sector, considering client requirements that they learnt about in R081

Optional Units (provisional)

R087 – Interactive multimedia products (coursework 25%) Interactive Multimedia Products are used widely in everyday life and the creative and digital media sector. They are used in computer games, mobile phone applications, presentations and many other areas.

On completion of this unit, learners will understand the purpose and properties of interactive multimedia products, be able to plan and create an interactive multimedia product to a client’s requirements and review it, identifying areas for improvement

R091: Designing a game concept (coursework 25%) Students will identify core features of digital games in order to create a games design concept proposal that can be presented to a client for critical review.

 
Cambridge Technical Introductory Diploma in IT (OCR) 

The qualification aims to develop students’ knowledge, understanding and skills of the principles of IT and Global Information Systems. Students will gain an insight into the IT sector as they investigate the pace of technological change, IT infrastructure, the flow of information on a global scale, and the importance of legal and security considerations.

Designed in collaboration with experts spanning the breadth of the sector, the course focuses on the requirements that today’s universities and employers demand.

This course is a part exam/ part skills based course and grades are awarded as Pass, Merit, Distinction or Distinction*

There are 5 units in total over the 2 years – 2 of which are externally assessed, the other 3 internally marked and externally moderated.

Students will need a good level of literacy to complete portfolio work. Students will also need access to MS Office Professional Software at home to include MS Access.

IT is a skill that required in everyday life and in most career routes. Specific degree courses can be taken in IT or as a combination with other subjects.

Unit 1 – Fundamentals of IT (Exam)

A sound understanding of IT technologies and practices is essential for IT professionals. Information learnt in this unit will create a solid foundation in the fundamentals of hardware, networks, software, the ethical use of computers and how businesses use IT. After completing this unit, the knowledge, skills and understanding your students have developed will underpin study for the additional units. Knowledge gained in the study of this unit will also help prepare students for relevant industry qualifications such as CompTIA A+, CompTIA Mobility+ and Cisco IT Essentials.

Global Information (EXAM)

The purpose of this unit is to demonstrate the uses of information in the public domain, globally, in the cloud and across the Internet, by individuals and organisations. Students will discover that good management of both data and information is essential and that it can give any organisation a competitive edge.

This unit will provide students with a greater understanding of how organisations use information sources both internally and externally and the types of information they will encounter. The skills gained by completing this unit will give them knowledge of the functionality of information and how data is stored and processed by organisations. They will also learn about how individuals use information of various types. This unit will help students to understand the legislation and regulation governing information which flows in to and out of an organisation and the constraints and limitations that apply to it. They’ll also learn the relationship between data and Information.

Knowledge gained in the study of this unit will also help prepare students for relevant industry qualifications such as VM Ware.

Unit 6 App Design

The world is increasingly reliant on applications that help individuals, business and organisations achieve specific activities or purposes. In this unit your students will explore potential ideas for a new application and develop the fundamental design for it. They will then develop the designs for an application and how users will interact with it. The application that students will design could be for any sector and for any purpose. They will have the opportunity to present their ideas, prototype them and gain feedback before refining their design. Besides the technical knowledge that students will gain about designing an application, they will also learn key transferable skills about liaising with clients, questioning people effectively to gain the information they need to develop successful designs, and presenting their ideas to an audience and getting feedback from them.

Unit 9 – Product Development

The purpose of this unit is to prepare your students to undertake product development activities. They will learn about different product design methodologies and the role of the product development life cycle. In addition, they’ll discover the factors that influence product developments. The key to any product development being a success is the analysis, client review, design, testing and final acceptance that takes place. The skills that students will learn can be applied to the development of any product, large or small. They will use product development skills and work through the product development life cycle.

Unit 17 – Internet of Everything (provisional)

This unit is about the use of the Internet and how it is impacting people and society. Your students will learn about the Internet of Everything (IOE) and how it is used. Using their knowledge they’ll carry out a feasibility study for a potential idea. They will pitch their idea to potential stakeholders and use their feedback to revise their proposal.